Bring us a bottleneckhello@flyshuttl.com

We build the tools your team is missing.

AI is our core craft, not our only tool. We use whatever removes the bottleneck: AI models and agents, plain software, automation, data engineering, and sometimes a better process on paper.

  1. Build
  2. Automate
  3. Unblock
  4. Play

Build: custom AI platforms and products

When off-the-shelf software doesn't fit the way you work, we build what does.

What we build:

  • AI agents that handle inboxes, inquiries, documents and research
  • Internal platforms: the portals, dashboards and tools your team opens every day
  • Data platforms that bring the numbers your team already has into one view
  • Customer-facing products and MVPs for web and mobile
  • AI features inside the product you already have

How we scope a build: 4 to 12 weeks, with a fixed price for each milestone.

Automate: the repetitive passes in your operations

Most operations teams lose their best hours to work that follows the same steps every time. We find those steps and hand them to software, while your people keep the decisions.

Good places to start:

  • Triage of inbound email and inquiries
  • Bookings, scheduling and reminders
  • Reading documents and entering their data (invoices, forms, certificates)
  • The report someone rebuilds every week
  • Approvals and follow-ups that depend on someone remembering
  • Moving data between tools that don't talk to each other: CRMs, ERPs, spreadsheets and email

Unblock: when you're stuck and it isn't obvious why

Some roadblocks don't come with a spec: a launch that keeps slipping, a process nobody owns, data you can't trust, a market you can't read. We start with a short diagnosis and finish with something built.

Sound familiar?

  • Our sales team spends more time searching than selling.

  • We have the data, but nobody can answer a simple question with it.

  • We need to test this idea before we spend a year on it.

  • Every new customer adds work to the same three people.

Bottleneck Sprint.

Two weeks, fixed fee. You get a map of the bottleneck, a working prototype of the first fix and a costed plan for the full build.

Bring us a bottleneck

Play: web games, from idea to launch

We design and build games that run in the browser, on phones and desktops, with nothing to install. The engineering that goes into business software goes into every frame: fast loading, smooth controls and a build that is ready for players.

What we build:

  • Puzzle, tycoon and story games in 2D and 3D
  • Real-time multiplayer, including the game server behind it
  • Builds ready for web game portals: covers, preview videos, platform SDKs and ad slots set up
  • Touch, mouse and keyboard controls, with colour-blind and reduced-motion options
See the games we've built

What we don't do

We don't sell websites as a standalone service, resell one vendor's platform or rent out developers by the hour. If a website is part of a product we're building, we build it properly.

Model-agnostic, on purpose

We pick the model and stack for each job, not the other way round. We work with Claude, GPT, Gemini and open-source models, and we deploy to your cloud wherever possible.

Not sure which of these you need?

Most teams aren't. Describe the problem and we'll tell you where we'd start.

Bring us a bottleneck